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3v1,3v2 numerical superiority

3v1,3v2 numerical superiority

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EXPLANATION

Field divided into two zones – 2 mini goals in one end, full-size goal in opposite end with GK

White defenders may move between grids, only Red 6 may move back and forth

Assign points for goals – Red=1, White=3 or more

PROGRESSION

Limit Red touch/pass count

Add additional White defender

COACHING POINTS

Red – try to quickly progress ball, isolate one of the defenders 2v1 on a mini-goal

Red 6 – recognize when to advance vs drop to defend

White – make play predictable, delay, striker look to receive when team gains possession