4-2-3-1 crossing and finishing SSG 1
Video
Description
The activity takes place in a half field with angled diagonal touch lines from the center channel of the half line to the wide touch lines. The pitch shape is designed to encourage movements diagonally into the wide channels, which are also marked by lines. Finally, a line horizontally across the pitch divides a build-up zone from a finishing zone. Counterattack goals outside the pitch in the wide channels provide a scoring opportunity for the defenders when they gain possession. Although not explicitly shown, an offside line is imposed at the edge of the penalty area – this prevents the defenders from simply stepping high and cutting off service into the attackers, and prevents the attackers from cheating forward into an offside position behind the defenders.
Initial set-up (offside line in yellow)
The activity begins in the build-up zone—the attacking team must complete three consecutive passes before the ball can be played forward. This constraint aims to develop the movement patterns between the two defensive mids and prime the players in the finishing zone to time their movements to the actions of their teammates in the build-up zone. Once the ball is played forward, one of the midfielders may move forward to join the players in the finishing zone.
Once pass count is reached, ball may be played forward – one midfielder (highlighted) can join in the attacking third
Scoring
An alternative – and preferred – scoring method is to incentivize scores from crosses through a point system. An example is scoring 3 points for a headed finish off a cross, 2 points for a 1-touch or 2-touch finish from a cross, and 1 point from any other type of score. There are, of course, different systems that may be applied. The intent of a 1-touch or 2-touch incentive is for players to quickly take advantage of the cross-field movement of the ball.
Scoring
The activity intends to encourage finishing through crosses—on the ground or in the air—from the wide channels. Although a constraint might be only allowing scoring off a cross, such a rule would result in ungamelike behaviors, such as passing up an easy shot in front of the goal to cycle the ball wide.
An alternative – and preferred – scoring method is to incentivize scores from crosses through a point system. An example is scoring 3 points for a headed finish off a cross, 2 points for a 1-touch or 2-touch finish from a cross, and 1 point from any other type of score. There are, of course, different systems that may be applied. The intent of a 1-touch or 2-touch incentive is for players to quickly take advantage of the cross-field movement of the ball.
A defensive score (on the countergoals) would count as 1 point. Because the countergoals are easy to score against, the incentive is for the attacking team to quickly counterpress to recover the ball before the opposition (defenders) has an opportunity to initiate a counterattack—in the case of this activity, this is represented as playing into the countergoals.
Progressions/Adjustments
Ball played forward – two midfielders (highlighted) may enter final third
Highlighted player wins possession of ball – must play it back to teammate in build-up area before starting a new attack
1 attacker in wide area – defender may not enter; 2nd attacker enters – defender may enter
What we like about this activity
Relationship to the game
Coaching points
Encourage highlighted players (attacking and defending mids plus fullback) to form partnerships
Timing of pass allows wide player to get in/behind opponent
With the ball in the wide channel, the objective is to identify and connect with a teammate in the central channel in a scoring position. The key variables are the timing and the central channel’s end (target) positions. Each coach will have their own preferences on these variables and how their players will fill (or not) the end positions. A reasonable frame of reference includes the corners of the 6-yard box at the near- and far-posts, the central area around the penalty spot, and the two half-space areas at the edge of the penalty area. These are shown below.
Highlighted areas indicate common target areas for crosses
(1) makes their run – (2) and (3) respond based on their vision of (1)
(1) drives the goal line – (2) cycles out, (3) arrives at far post, (4) makes a late supporting run